
#ifndef DESIGN_PATTERNS_FLYWEIGHT_BLACKPIECE_H
#define DESIGN_PATTERNS_FLYWEIGHT_BLACKPIECE_H

#include "Piece.h"

class BlackPiece : public Piece
{
public:
  void DownPiece(const Point& p, Chessboard& c) override;

  ~BlackPiece() override = default;
};

#endif //DESIGN_PATTERNS_FLYWEIGHT_BLACKPIECE_H
